Saturday, June 27, 2015

Community Game: Long Live the Queen XIX

Player:  Was I right about the demons? You seem to know something.

Me:  He does actually have demons. I am not sure what combination of events would unleash them.


You sneak out for the entire weekend. One wonders what you were doing.

Your mood is now: Lonely (Angry 3, Depressed 1, Yielding 1, Lonely 4).


"You learn to sense magic within yourself." Sense Magic 11.27
"You learn to cast rays of white light which can banish shadows and blind your opponents." Wield Magic is now 21.43. (Clearly, Fatal was very frustrated after her diary entry and determined to improve.)

Alice: My Lady, there is a letter for you.
Fatal: It's not signed...

"It is a poem, describing you in a manner that is entirely inappropriate for a Queen."

Fatal: I...what--with a squid??!

What do you think? Is this

1. Hilarious?
2. Terrible?


Player:   1.  I hope this doesn't lead to our sudden death.   

 That's actually pretty funny! (+1 Cheerful)

Just then, an incredibly unlucky breeze swirls through your tower bedroom, tugging the paper out of your hands and towards the sky. You stick your head out the window and discover the poem caught and fluttering on the roof nearby. You can almost reach it.


1. Climb out and grab it.
2. Ignore it.


 Player:  2. definitely.

"What's the worse that can happen? It blows away, and someone reads it and laughs at you? That's better than breaking your neck. Besides, if you're lucky it will rain and wash the words away."

The usual options:


1. Visit the Royal Treasury (???)
2. Attend court (+2 Yielding, +1 Depressed + 1 Pressured)
3. Explore Castle (+1 Lonely, +1 Afraid)
4. Visit Tomb (+1 Depressed, +1 Afraid)
5. Attend Service (-1 Angry)
6. Walk in Garden (+1 Lonely, +1 Cheerful)
7.Play Sports (+1 Angry, - 1 Lonely)
8. Sneak out (+2 Willful, +1 Lonely)
9. Play with toys (+1 Yielding, +1 Lonely, +1 Cheerful)
10. Visit Dungeon (+1 Yielding, +1 Afraid)

Current Mood: Lonely (Angry 3, Yielding 1, Lonely 4)

Dear Diary,

Alice just "happened to find" a dirty poem about me in my room today. I wonder if this is related to how she happened to have to give me a catsuit. No one else has mentioned it, at all. Of course, that may be because "I" blew up the treasury. Mass destruction because I am not allowed in a room...it has a way of staying fresh in the mind.



Your mood is now: Lonely (Angry 3, Willful 1, Lonely 5). What classes do you want to take this week?  


Player:  I wanna see what cool new outfit we get for Lumen

Player:  Her mom's old dragonskin top hat and cane.

(They decide on magic skills.)

"You learn to shield your mind from outside magic, but only when you have the energy to conscioiusly resist." You now have Resist Magic 22.67.

"You learn to create tiny discs of solid light which can spin through the air and cut into targets." You now have Wield Magic 33.94.
 
 


King Joslyn: I regret to inform you that Fabian, the Earl of Titan and Duke-Regent of Elath has passed away.

This isn't really a surprise; he was ridiculously old. The problem is political implications.


King Joslyn: With the control of Elath in doubt, it falls to the crown to appoint a regent for Young Lord Adair until he reaches his 15th birthday in two years. His stepmother, Arisse, Duchess of Lillah, has petitioned that the boy be left in her care. This would effectively give her control of two neighboring duchies, which is generally forbidden.

Fatal: (You fail a Novan History skill check.) That's almost the entire eastern border! 8 0 (You fail an Internal Affairs skill check.) I don't know anything really bad about her, though...

King Joslyn: The boy has a living grandfather, the Earl of Ishtar. Or you may appoint an unrelated noble to act in his stead. The Earl has suggested another possibility. You and Adair are not far apart in age. He requests that a marriage be arranged; the boy would then move into the castle.

1. Leave him with Arisse.
2. Send him to his grandfather.
3. Marry him.
4. Send him to your uncle.


The players ask how old Adair is.

Me:  I can't tell. He has an anime head. They all look the same to me.

Player:  _%

Me:  Fatal reports that he does not light her fire, but whatever, it's just a political marriage.

Player:   I think we can do better with regard to marriage.

You send him to his grandfather.

Fatal: The Earl of Ishtar is the closest blood relative of Adair. He should be the regent.


Joslyn: As you wish.

The usual options:

1. Visit the Royal Treasury (???)
2. Attend court (+2 Yielding, +1 Depressed + 1 Pressured)
3. Explore Castle (+1 Lonely, +1 Afraid)
4. Visit Tomb (+1 Depressed, +1 Afraid)
5. Attend Service (-1 Angry)
6. Walk in Garden (+1 Lonely, +1 Cheerful)
7.Play Sports (+1 Angry, - 1 Lonely)
8. Sneak out (+2 Willful, +1 Lonely)
9. Play with toys (+1 Yielding, +1 Lonely, +1 Cheerful)
10. Visit Dungeon (+1 Willful, +1 Angry)

Current Mood: Lonely (Angry 3, Willful 1, Lonely 5)

Dear Diary,

The Countess declared this week that I now know just enough magic to be dangerous. That was what the weaponsmaster thought about my fencing as well. Slowly, but surely, I will become awesome.

I refused another proposal this week. I mean...Lord Adair, he's just a little snotty kid!!! He sneezed on me in school once! Ewww! I'm sure I can do better than that.


Players decide Sports for the weekend.

Your mood is now: Angry (Angry 4, Willful 1, Lonely 4)

Powers: Lumen

Outfit: Catsuit (Intrigue bonus)
Skill List:
Agility (Reflexes 31, Dance 11.86)
Animal Handling (Falcons 15)
Athletics (Climbing 10.3)
Conversation (Court Manners 43.7, Flattery 10.0, Public Speaking 18.3)
Economics (Accounting 47.31, Trade 13.67, Production 13.67)
Faith (Divination 15, Lore 15.8)
Intrigue (Includes Bonus from Catsuit) (Internal Affairs 77.8, Foreign Intelligence 43.1, Ciphering 46.9)
Lumen (Sense Magic 11.3, Resist Magic 22.7, Wield Magic 33.9)
Medicine (Poison 39.1)
Military (Strategy 21.8, Naval Strategy 16.7, Logistics 15.4)
Royal Demeanor (Presence 50, Composure 15.27)
Weapons (Swords 5.2)
 
 
 
 
 

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