Friday, August 21, 2015

Community Game: Driftmoon IX

There is much discussion, and eventually the players agree on an action.

Player B says, "He's tarried too long. He's probably run out of food by now. I know there are four different directions he could choose to explore, but my suggestion would be to have him hold the exploring for now and head on into the village to his father's shop, where Word was taking him. They need to try and get a handle on the situation and get some clues/explanations."

Player A says, "I think that's an excellent idea - Word is far more likely to have a sense of recent village history and the trustworthiness of various village personas."

The peephole where the viliage's retired soldier watchman scrutinizes strangers is open.  Through it, you can see a statue of the village watchman.  Clearly he won't be opening the door for you.  Looking around, you can see the chain which raises the door has broken.  Maybe the last lizard out struck it in case someone was pursuing.  Word suddenly attempts a running leap at the wall and scrabbles up about a foot.  She looks embarrassed.  Any ideas?

You may level up soon, so start thinking about 3 aspects you want to improve about your hero.  (These should be skills of some sort.)  Walter currently has a dexterity of 9 instead of 10 due to his fluffiness.  I will also allow you to change one of his inherent scores to 11 instead of 10 if you come up with a job or training background he has to justify it.  He has Strength, Dexterity, Intelligence, and Health.  If, say, he apprenticed with his mother as an herbalist, he might have Health 11.  Whatever you want to do.  :)

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