Friday, August 28, 2015

Community Game: Driftmoon XII

Walter "Fluffy"
Strength:  11 (WALTER SMASH)
Intelligence:  10
Dexterity:  9  (I'm just big-boned.)
Health:  10
Skills:
Pottery +3 to base score
Nose of the Gods +3 to base score
Knots +3 to base score

Inventory:
Normal Clothing for + Clean but damp do-rag for Armor 1
Backpack
3 changes of socks and underwear, damp but clean
Canteen
About 2 days worth of food, including dried fish, cured meat, berries, and carrots.
Soldier's Dagger
15 steel arrows
1 Silver Feather

Word has:
Potion of Coloring Things Gold (2 doses remaining; lasts 6 hours)
Potion of Create Back Hair (3 sips remaining; permanent; only works on things with backs when ingested)
Potion of Banish Back Hair (3 sips remaining; permanent; only works on things with backs when ingested)
Potion of Reduce Weight 90% (only a teeny bit remaining, maybe not enough to work)
Apprentice Alchemist Leather Apron and Gloves + Clothes for Armor 1

Belt with Pouches to Hold Stuff
Big Stick
Water Flask


Walter attempts to find something to prop open the door.  (Rolls 13:  Failure)  "Word, do you have anything we can use here?"  (Rolls 11:  Success)  "I found some driftwood!," says Word.  Hopefully that will hold, but if not, you are on the side with the chain now, so you can probably figure out another way to open it.
"Okay, what are we going to do about the wolf," says Word.

(You attempt an intelligence-based Sniff.  You need a 13 or less (10+3)  Rolls 12.  A success!)  "It doesn't smell sick or hungry, so it's probably not dangerous," says Walter.
"Oooookay..." says Word, "if you say so.  Like, when did you get super powers?"
"It's a defense mechanism from growing up with an absent-minded alchemist."
You adopt a non-threatening posture and approach the wolf slowly.  It is, after all, by the path, and it will probably see you anyway if you try to sneak past.  "Nice wolf," you say in a soft voice.
"STAY BACK!" says the wolf.
"Whoa!  Sorry, ma'am.  No offense intended."
"I don't care what you intended.  You stay away from my cub!"
"Aww, her little cub is a statue too," says Word with liquid eyes.  "Poor thing."
The wolf sniffs.  "You seem different from the two legs that did this," the wolf says.  "I dooooooooooon't know what to dooooooo.  ARRROOOO"
"Can you tell me what happened?" asks Walter.

"I was in town to visit my two brothers.  They are..." she pauses uncomfortably, "domesticated.  Very sweet, but they just need a little help, so we sent them here.  Suddenly, flashes and bangs everywhere!  I was terrified.  A group of ten or so green two-legs with a pale two-legs come this way.  My hackles raise immediately!  But sweet, kind Jazz, my daughter, crawls towards them, wagging, and I can't even move.  She was scared, but she wants to be nice to everyone!  AWWWROOO!!!  They did this.  They did this!
"They got my father, too!" says Word.
"My mother," says Walter, "But the pale one, that might have been my father.  Do you remember anything about him?"
"I thought at the time he was with them, but he did seem frightened.  What can we do?"
"I'm going to get everyone back!" you declare.  "Do you want to come with us?"
"Noooooo...I will stay with my cub.  Guard her.  No one can come near."
"In that case, can you guard the rest of the villiage too.  Keep it safe until we can figure out a way to undo this?"
"I can do that, human."
"Thank you!" says Word.  She hugs the wolf, who barely tolerates it while showing her teeth a bit.  "We'll be back!"
The town is arranged in a ring around a central island.  At high-tide, the water floods the southern path and refreshes the tide pool around the island.  You remember it being an idyllic fishing spot.  You are standing in front of a bridge to the island.  The path curves north to another bridge to the northern part of town.  Town itself is arranged from the north side in a half ring around the island down the the southern path, which is currently not underwater, though it is, quite deeply, twice a day.  If you were to go south, you would find a path leading down to an abandoned mine in the cliff side.  Word says the new Alchemy shop in on the town ring West of the island with the rest of the buildings.  You can go straight there or investigate some of the other buildings.  There are also buildings outside the town that you haven't explored.

Player B:  Let's investigate some other buildings and see if we can find any goodies.

Player A:  Let's especially look for food and weapons.

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